
To support working with text translations outside TouchGFX Designer, e.g. In general it is recommended to use TouchGFX Designer when editing texts and typographies to avoid inconsistencies in typographies and missing translations, which the XML schema cannot validate. VS code, Notepad++ or Emacs, Visual Studio. Many known text editors have an XML plugin to support XML schema validation, e.g. It is, however, possible to edit the typographies and texts directly in the texts.xml and to assist this editing, an XML schema is supplied for validation assets/texts/texts.xsd. The texts and typographies can be edited in TouchGFX Designer with the Texts View, which enables easy and convenient editing.

The database is commonly referred to as the "text database". This database contains the texts with translations and the typographies used in the application. The texts and typographies in a TouchGFX application are stored in the assets/texts/texts.xml database.
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This article introduces the text and font converter tools and explains how to use the generated texts in an application through code and TouchGFX Designer. This database, along with font files are fed to the font- and text-converter tools, producing generated C++ code files, that TouchGFX can render. TouchGFX Designer outputs text and typography configurations into a database located at assets/texts/texts.xml. TouchGFX supports the creation and modification of texts and typographies through the Texts View of TouchGFX Designer. It is important to be able to display high quality anti-aliased texts in all the languages that your application supports. Texts and fonts are very important aspects of modern graphical user interfaces.
